Graphics and Game Gems Database

Book List Article Search Author Search

Articles by Cyril Crassin

Efficient Rendering of Highly Detailed Volumetric Scenes with GigaVoxels
Cyril Crassin, Fabrice Neyret, Miguel Sainz, Elmar Eisemann
GPU Pro, Pages 643–677
Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer
Cyril Crassin, Simon Green
OpenGL Insights, Pages 303–318