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Articles by Elmar Eisemann

Efficient Rendering of Highly Detailed Volumetric Scenes with GigaVoxels
Cyril Crassin, Fabrice Neyret, Miguel Sainz, Elmar Eisemann
GPU Pro, Pages 643–677
Screen-Space Bent Cones: A Practical Approach
Oliver Klehm, Tobias Ritschel, Elmar Eisemann, Hans-Peter Seidel
GPU Pro 3, Pages 191–207
Smooth Probabilistic Ambient Occlusion for Volume Rendering
Thomas Kroes, Dirk Schut, Elmar Eisemann
GPU Pro 6, Pages 475–485