Graphics and Game Gems Database

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Articles by Noel Llopis

High-Performance Programming with Data-Oriented Design
Noel Llopis
Game Engine Gems 2, Pages 251–261
Programming with Abstract Interfaces
Noel Llopis
Game Programming Gems 2, Pages 20–27
Adding Deprecation Facilities to C++
Noel Llopis
Game Programming Gems 2, Pages 62–65
The Clock: Keeping Your Finger on the Pulse of the Game
Noel Llopis
Game Programming Gems 4, Pages 27–34
The Beauty of Weak References and Null Objects
Noel Llopis
Game Programming Gems 4, Pages 61–68
Stay in the Game: Asset Hotloading for Fast Iteration
Noel Llopis, Charles Nicholson
Game Programming Gems 6, Pages 109–116