Graphics and Game Gems Database

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Articles by Carsten Dachsbacher

Perspective Shadow Maps
Marc Stamminger, George Drettakis, Carsten Dachsbacher
Game Programming Gems 4, Pages 399–410
Hierarchical Item Buffers for Granular Occlusion Culling
Thomas Engelhardt, Carsten Dachsbacher
GPU Pro, Pages 305–314
Diffuse Global Illumination with Temporally Coherent Light Propagation Volumes
Anton Kaplanyan, Wolfgang Engel, Carsten Dachsbacher
GPU Pro 2, Pages 185–203
Decoupled Deferred Shading on the GPU
Gábor Liktor, Carsten Dachsbacher
GPU Pro 4, Pages 81–98
Object-Order Ray Tracing for Fully Dynamic Scenes
Tobias Zirr, Hauke Rehfeld, Carsten Dachsbacher
GPU Pro 5, Pages 419–438
Deferred Attribute Interpolation Shading
Christoph Schied, Carsten Dachsbacher
GPU Pro 7, Pages 83–96