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Articles by Eric Lengyel

Moments of Inertia for Common Shapes
Eric Lengyel
Game Engine Gems 1, Pages 197–216
Motion Blur and the Velocity-Depth-Gradient Buffer
Eric Lengyel
Game Engine Gems 1, Pages 235–247
A Jitter-Tolerant Rigid Body Sleep Condition
Eric Lengyel
Game Engine Gems 2, Pages 379–381
Bit Hacks for Games
Eric Lengyel
Game Engine Gems 2, Pages 385–396
Tweaking a Vertex’s Projected Depth Value
Eric Lengyel
Game Programming Gems, Pages 361–365
A Fast Cylinder-Frustum Intersection Test
Eric Lengyel
Game Programming Gems, Pages 380–389
Applying Decals to Arbitrary Surfaces
Eric Lengyel
Game Programming Gems 2, Pages 411–415
T-Junction Elimination and Retriangulation
Eric Lengyel
Game Programming Gems 3, Pages 338–343
Oblique View Frustums for Mirrors and Portals
Eric Lengyel
Game Programming Gems 5, Pages 281–294
The Open Game Engine Exchange Format
Eric Lengyel
Game Engine Gems 3, Pages 3–21
Fog with a Linear Density Function
Eric Lengyel
Game Engine Gems 3, Pages 37–52
Smooth Horizon Mapping
Eric Lengyel
Game Engine Gems 3, Pages 73–83