Graphics and Game Gems Database
Book List
Article Search
Author Search
Articles by Dzmitry Malyshau
A Quaternion-Based Rendering Pipeline
Dzmitry Malyshau
GPU Pro 3
, Pages 265–273
Layered Textures Rendering Pipeline
Dzmitry Malyshau
OpenGL Insights
, Pages 195–204
Hierarchical Depth Culling and Bounding-Box Management on the GPU
Dzmitry Malyshau
OpenGL Insights
, Pages 247–258