Graphics and Game Gems Database
Book List
Article Search
Author Search
Articles by Simon Green
Real-Time Approximations to Subsurface Scattering
Simon Green
GPU Gems
, Pages 263–278
Ambient Occlusion
Matt Pharr
, Simon Green
GPU Gems
, Pages 279–292
Implementing Improved Perlin Noise
Simon Green
GPU Gems 2
, Pages 409–416
Octree-Based Sparse Voxelization Using the GPU Hardware Rasterizer
Cyril Crassin
, Simon Green
OpenGL Insights
, Pages 303–318