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Articles by Dominic Filion

Using Templates for Reflection in C++
Dominic Filion
Game Programming Gems 5, Pages 39–54
Sphere Trees for Speedy BSPs
Dominic Filion
Game Programming Gems 5, Pages 55–63
Volumetric Post-Processing
Dominic Filion, Sylvain Boissé
Game Programming Gems 5, Pages 571–577
Recombinant Shaders
Dominic Filion
Game Programming Gems 5, Pages 589–597
Skin Splitting for Optimal Rendering
Dominic Filion
Game Programming Gems 6, Pages 449–459
Potentially Audible Sets
Dominic Filion
Game Programming Gems 6, Pages 561–571
Principles and Practice of Screen Space Ambient Occlusion
Dominic Filion
Game Programming Gems 8, Pages 12–31