Graphics and Game Gems Database

Book List Article Search Author Search

Applying Model-Based Decision-Making Methods to Games: Applying the Locust AI Engine to Quake III

Authors:
In book:
Game Programming Gems 6
Edited by Michael Dickheiser
Charles River Media, 2006
ISBN 1-58450-450-1
Pages: 211–222
Citation: Armand Prieditis and Mukesh Dalal. “Applying Model-Based Decision-Making Methods to Games: Applying the Locust AI Engine to Quake III”. In Game Programming Gems 6, Charles River Media, 2006, pp. 211–222.
BibTeX entry: @incollection{ref,
author = {Armand Prieditis and Mukesh Dalal},
title = {Applying Model-Based Decision-Making Methods to Games: Applying the Locust AI Engine to Quake III},
booktitle = {Game Programming Gems 6},
editor = {Michael Dickheiser},
publisher = {Charles River Media},
year = {2006},
pages = {211--222}
}