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Vertex Shader Tessellation

Authors:
In book:
GPU Pro 3
Edited by Wolfgang Engel
A K Peters, 2012
ISBN 978-1-43988-782-0
Pages: 3–12
Citation: Holger Grün. “Vertex Shader Tessellation”. In GPU Pro 3, A K Peters, 2012, pp. 3–12.
BibTeX entry: @incollection{ref,
author = {Holger Grün},
title = {Vertex Shader Tessellation},
booktitle = {GPU Pro 3},
editor = {Wolfgang Engel},
publisher = {A K Peters},
year = {2012},
pages = {3--12}
}