Vertex Shader Tessellation
Authors: |
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In book: |
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Edited by Wolfgang Engel A K Peters, 2012 ISBN 978-1-43988-782-0 |
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Pages: |
3–12 |
Citation: |
Holger Grün. “Vertex Shader Tessellation”. In GPU Pro 3, A K Peters, 2012, pp. 3–12. |
BibTeX entry: |
@incollection{ref,
author = {Holger Grün}, title = {Vertex Shader Tessellation}, booktitle = {GPU Pro 3}, editor = {Wolfgang Engel}, publisher = {A K Peters}, year = {2012}, pages = {3--12} } |
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