Graphics and Game Gems Database

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Articles by Clifford A. Shaffer

Fast Circle-Rectangle Intersection Checking
Clifford A. Shaffer
Graphics Gems, Pages 51–53
Bit Interleaving for Quad- or Octrees
Clifford A. Shaffer
Graphics Gems, Pages 443–447
Getting Around on a Sphere
Clifford A. Shaffer
Graphics Gems II, Pages 172–173
Exact Computation of 2-D Intersections
Clifford A. Shaffer, Charles D. Feustel
Graphics Gems III, Pages 188–192