Graphics and Game Gems Database

Book List Article Search Author Search

Articles by Ronald Goldman

Triangles
Ronald Goldman
Graphics Gems, Pages 20–23
Intersection of Two Lines in Three-Space
Ronald Goldman
Graphics Gems, Pages 304–304
Intersection of Three Planes
Ronald Goldman
Graphics Gems, Pages 305–305
Matrices and Transformations
Ronald Goldman
Graphics Gems, Pages 472–475
Some Properties of Bézier Curves
Ronald Goldman
Graphics Gems, Pages 587–593
Integration of Bernstein Basis Functions
Ronald Goldman
Graphics Gems, Pages 604–606
Area of Planar Polygons and Volume of Polyhedra
Ronald Goldman
Graphics Gems II, Pages 170–171
Recovering the Data from the Transformation Matrix
Ronald Goldman
Graphics Gems II, Pages 324–331
Transformations as Exponentials
Ronald Goldman
Graphics Gems II, Pages 332–337
More Matrices and Transformations: Shear and Pseudo-Perspective
Ronald Goldman
Graphics Gems II, Pages 338–341
Cross Product in Four Dimensions and Beyond
Ronald Goldman
Graphics Gems III, Pages 84–88
Decomposing Projective Transformations
Ronald Goldman
Graphics Gems III, Pages 98–107
Decomposing Linear and Affine Transformations
Ronald Goldman
Graphics Gems III, Pages 108–116
Knot Insertion Using Forward Differences
Phillip Barry, Ronald Goldman
Graphics Gems IV, Pages 251–255
Identities for the Univariate and Bivariate Bernstein Basis Functions
Ronald Goldman
Graphics Gems V, Pages 149–162
Identities for the B-Spline Basis Functions
Ronald Goldman
Graphics Gems V, Pages 163–167