Graphics and Game Gems Database

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Articles by Kurt Pelzer

Inter-Process Communication Based on Your Own RPC Subsystem
Kurt Pelzer
Game Engine Gems 1, Pages 339–349
Combined Depth and ID-Based Shadow Buffers
Kurt Pelzer
Game Programming Gems 4, Pages 411–425
Rendering Countless Blades of Waving Grass
Kurt Pelzer
GPU Gems, Pages 107–121
Optimizing Resource Management with Multistreaming
Oliver Hoeller, Kurt Pelzer
GPU Gems 2, Pages 75–90