Controlling Real-Time Sound Synthesis from Game Physics
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Edited by Andrew Kirmse Charles River Media, 2004 ISBN 1-58450-205-9 |
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649–656 |
| Citation: |
Frank Luchs. “Controlling Real-Time Sound Synthesis from Game Physics”. In Game Programming Gems 4, Charles River Media, 2004, pp. 649–656. |
| BibTeX entry: |
@incollection{ref,
author = {Frank Luchs}, title = {Controlling Real-Time Sound Synthesis from Game Physics}, booktitle = {Game Programming Gems 4}, editor = {Andrew Kirmse}, publisher = {Charles River Media}, year = {2004}, pages = {649--656} } |
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