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Fast Deformations with Multilayered Physics

In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 275–285
Citation: Thomas Di Giacomo. “Fast Deformations with Multilayered Physics”. In Game Programming Gems 4, Charles River Media, 2004, pp. 275–285.
BibTeX entry: @incollection{ref,
author = {Thomas Di Giacomo},
title = {Fast Deformations with Multilayered Physics},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {275--285}