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Extracting Frustum and Camera Information

Authors:
In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 147–156
Citation: Waldemar Celes. “Extracting Frustum and Camera Information”. In Game Programming Gems 4, Charles River Media, 2004, pp. 147–156.
BibTeX entry: @incollection{ref,
author = {Waldemar Celes},
title = {Extracting Frustum and Camera Information},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {147--156}
}