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Real-Time Modular Audio Processing for Games

Authors:
In book:
Game Programming Gems 3
Edited by Dante Treglia
Charles River Media, 2002
ISBN 1-58450-233-9
Pages: 630–638
Citation: Frank Luchs. “Real-Time Modular Audio Processing for Games”. In Game Programming Gems 3, Charles River Media, 2002, pp. 630–638.
BibTeX entry: @incollection{ref,
author = {Frank Luchs},
title = {Real-Time Modular Audio Processing for Games},
booktitle = {Game Programming Gems 3},
editor = {Dante Treglia},
publisher = {Charles River Media},
year = {2002},
pages = {630--638}
}