| Curvature Simulation Using Normal Maps
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 | In book: | 
|  | Edited by Dante Treglia Charles River Media, 2002 ISBN 1-58450-233-9 | 
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 | Pages: | 424–432 | 
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 | Citation: | Oscar Blasco. “Curvature Simulation Using Normal Maps”. In Game Programming Gems 3, Charles River Media, 2002, pp. 424–432. | 
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 | BibTeX entry: | @incollection{ref,
 author = {Oscar Blasco}, title = {Curvature Simulation Using Normal Maps}, booktitle = {Game Programming Gems 3}, editor = {Dante Treglia}, publisher = {Charles River Media}, year = {2002}, pages = {424--432}} | 
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