Graphics and Game Gems Database

Book List Article Search Author Search

Articles by Jürgen Döllner

Blueprint Rendering and “Sketchy Drawings”
Marc Nienhaus, Jürgen Döllner
GPU Gems 2, Pages 235–252
Anisotropic Kuwahara Filtering on the GPU
Jan Eric Kyprianidis, Henry Kang, Jürgen Döllner
GPU Pro, Pages 247–264
Progressive Rendering Using Multi-frame Sampling
Daniel Limberger, Karsten Tausche, Johannes Linke, Jürgen Döllner
GPU Pro 7, Pages 155–171