Graphics and Game Gems Database
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Articles by Matt Pritchard
A High-Performance Tile-based Line-of-Sight and Search System
Matt Pritchard
Game Programming Gems 2
, Pages 279–286
Direct Access Quadtree Lookup
Matt Pritchard
Game Programming Gems 2
, Pages 394–401
Address-Space Managed Dynamic Arrays for Windows and the Xbox
Matt Pritchard
Game Programming Gems 4
, Pages 85–93