Graphics and Game Gems Database

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Articles by Carl Marshall

Cartoon Rendering: Real-Time Silhouette Edge Detection and Rendering
Carl Marshall
Game Programming Gems 2, Pages 436–443
Scheduling Game Events
Michael Harvey, Carl Marshall
Game Programming Gems 3, Pages 5–14
Triangle Strip Creation, Optimizations, and Rendering
Carl Marshall
Game Programming Gems 3, Pages 359–366
Fast Collision Detection for 3D Bones-Based Articulated Characters
Oliver Heim, Carl Marshall, Adam Lake
Game Programming Gems 4, Pages 503–514