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Tweaking a Vertex’s Projected Depth Value

Authors:
In book:
Game Programming Gems
Edited by Mark DeLoura
Charles River Media, 2000
ISBN 1-58450-049-2
Pages: 361–365
Citation: Eric Lengyel. “Tweaking a Vertex’s Projected Depth Value”. In Game Programming Gems, Charles River Media, 2000, pp. 361–365.
BibTeX entry: @incollection{ref,
author = {Eric Lengyel},
title = {Tweaking a Vertex’s Projected Depth Value},
booktitle = {Game Programming Gems},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2000},
pages = {361--365}
}