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A Finite-State Machine Class

Authors:
In book:
Game Programming Gems
Edited by Mark DeLoura
Charles River Media, 2000
ISBN 1-58450-049-2
Pages: 237–248
Citation: Eric Dysband. “A Finite-State Machine Class”. In Game Programming Gems, Charles River Media, 2000, pp. 237–248.
BibTeX entry: @incollection{ref,
author = {Eric Dysband},
title = {A Finite-State Machine Class},
booktitle = {Game Programming Gems},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2000},
pages = {237--248}
}