Graphics and Game Gems Database

Book List Article Search Author Search

Adaptive Run-Length Encoding

Authors:
In book:
Graphics Gems II
Edited by James Arvo
Academic Press, 1991
ISBN 0-12-064481-9
Pages: 89–92
Citation: Andrew S. Glassner. “Adaptive Run-Length Encoding”. In Graphics Gems II, Academic Press, 1991, pp. 89–92.
BibTeX entry: @incollection{ref,
author = {Andrew S. Glassner},
title = {Adaptive Run-Length Encoding},
booktitle = {Graphics Gems II},
editor = {James Arvo},
publisher = {Academic Press},
year = {1991},
pages = {89--92}
}