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Frame-Based Memory Allocation

Authors:
In book:
Game Programming Gems
Edited by Mark DeLoura
Charles River Media, 2000
ISBN 1-58450-049-2
Pages: 92–100
Citation: Steven Ranck. “Frame-Based Memory Allocation”. In Game Programming Gems, Charles River Media, 2000, pp. 92–100.
BibTeX entry: @incollection{ref,
author = {Steven Ranck},
title = {Frame-Based Memory Allocation},
booktitle = {Game Programming Gems},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2000},
pages = {92--100}
}