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Advanced Techniques for Realistic Real-Time Skin Rendering

Online link: http://http.developer.nvidia.com/GPUGems3/gpugems3_ch14.html
Authors:
In book:
GPU Gems 3
Edited by Hubert Nguyen
Addison-Wesley, 2008
ISBN 978-0-321-51526-1
Pages: 293–347
Citation: Eugene d’Eon and David Luebke. “Advanced Techniques for Realistic Real-Time Skin Rendering”. In GPU Gems 3, Addison-Wesley, 2008, pp. 293–347.
BibTeX entry: @incollection{ref,
author = {Eugene d’Eon and David Luebke},
title = {Advanced Techniques for Realistic Real-Time Skin Rendering},
booktitle = {GPU Gems 3},
editor = {Hubert Nguyen},
publisher = {Addison-Wesley},
year = {2008},
pages = {293--347}
}