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Global Illumination Using Progressive Refinement Radiosity

Online link: http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter39.html
Authors:
In book:
GPU Gems 2
Edited by Matt Pharr
Addison-Wesley, 2005
ISBN 0-321-33559-7
Pages: 635–647
Citation: Greg Coombe and Mark Harris. “Global Illumination Using Progressive Refinement Radiosity”. In GPU Gems 2, Addison-Wesley, 2005, pp. 635–647.
BibTeX entry: @incollection{ref,
author = {Greg Coombe and Mark Harris},
title = {Global Illumination Using Progressive Refinement Radiosity},
booktitle = {GPU Gems 2},
editor = {Matt Pharr},
publisher = {Addison-Wesley},
year = {2005},
pages = {635--647}
}