Real-Time Computation of Dynamic Irradiance Environment Maps
Online link: |
http://http.developer.nvidia.com/GPUGems2/gpugems2_chapter10.html |
Authors: |
|
In book: |
|
Edited by Matt Pharr Addison-Wesley, 2005 ISBN 0-321-33559-7 |
|
Pages: |
167–176 |
Citation: |
Gary King. “Real-Time Computation of Dynamic Irradiance Environment Maps”. In GPU Gems 2, Addison-Wesley, 2005, pp. 167–176. |
BibTeX entry: |
@incollection{ref,
author = {Gary King}, title = {Real-Time Computation of Dynamic Irradiance Environment Maps}, booktitle = {GPU Gems 2}, editor = {Matt Pharr}, publisher = {Addison-Wesley}, year = {2005}, pages = {167--176} } |
|