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Converting Production RenderMan Shaders to Real-Time

Online link: http://http.developer.nvidia.com/GPUGems/gpugems_ch33.html
Authors:
In book:
GPU Gems
Edited by Randima Fernando
Addison-Wesley, 2004
ISBN 0-321-22832-4
Pages: 551–565
Citation: Stephen Marshall. “Converting Production RenderMan Shaders to Real-Time”. In GPU Gems, Addison-Wesley, 2004, pp. 551–565.
BibTeX entry: @incollection{ref,
author = {Stephen Marshall},
title = {Converting Production RenderMan Shaders to Real-Time},
booktitle = {GPU Gems},
editor = {Randima Fernando},
publisher = {Addison-Wesley},
year = {2004},
pages = {551--565}
}