Converting Production RenderMan Shaders to Real-Time
Online link: |
http://http.developer.nvidia.com/GPUGems/gpugems_ch33.html |
Authors: |
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In book: |
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Edited by Randima Fernando Addison-Wesley, 2004 ISBN 0-321-22832-4 |
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Pages: |
551–565 |
Citation: |
Stephen Marshall. “Converting Production RenderMan Shaders to Real-Time”. In GPU Gems, Addison-Wesley, 2004, pp. 551–565. |
BibTeX entry: |
@incollection{ref,
author = {Stephen Marshall}, title = {Converting Production RenderMan Shaders to Real-Time}, booktitle = {GPU Gems}, editor = {Randima Fernando}, publisher = {Addison-Wesley}, year = {2004}, pages = {551--565} } |
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