Fast GPU Fluid Simulation in PhysX
Authors: |
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In book: |
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Edited by Adam Lake Cengage Learning, 2010 ISBN 978-1-58450-702-4 |
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Pages: |
602–615 |
Citation: |
Simon Schirm and Mark Harris. “Fast GPU Fluid Simulation in PhysX”. In Game Programming Gems 8, Cengage Learning, 2010, pp. 602–615. |
BibTeX entry: |
@incollection{ref,
author = {Simon Schirm and Mark Harris}, title = {Fast GPU Fluid Simulation in PhysX}, booktitle = {Game Programming Gems 8}, editor = {Adam Lake}, publisher = {Cengage Learning}, year = {2010}, pages = {602--615} } |
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