Graphics and Game Gems Database

Book List Article Search Author Search

Asynchronous I/O for Scalable Game Servers

Authors:
In book:
Game Programming Gems 8
Edited by Adam Lake
Cengage Learning, 2010
ISBN 978-1-58450-702-4
Pages: 506–513
Citation: Neil Gower. “Asynchronous I/O for Scalable Game Servers”. In Game Programming Gems 8, Cengage Learning, 2010, pp. 506–513.
BibTeX entry: @incollection{ref,
author = {Neil Gower},
title = {Asynchronous I/O for Scalable Game Servers},
booktitle = {Game Programming Gems 8},
editor = {Adam Lake},
publisher = {Cengage Learning},
year = {2010},
pages = {506--513}
}