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A Spatial and Temporal Coherence Framework for Real-Time Graphics

Authors:
In book:
Game Engine Gems 2
Edited by Eric Lengyel
A K Peters, 2011
ISBN 978-1-56881-437-7
Pages: 97–118
Citation: Michał Drobot. “A Spatial and Temporal Coherence Framework for Real-Time Graphics”. In Game Engine Gems 2, A K Peters, 2011, pp. 97–118.
BibTeX entry: @incollection{ref,
author = {Michał Drobot},
title = {A Spatial and Temporal Coherence Framework for Real-Time Graphics},
booktitle = {Game Engine Gems 2},
editor = {Eric Lengyel},
publisher = {A K Peters},
year = {2011},
pages = {97--118}
}