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Delaying OpenGL Calls

Authors:
In book:
Game Engine Gems 2
Edited by Eric Lengyel
A K Peters, 2011
ISBN 978-1-56881-437-7
Pages: 75–85
Citation: Patrick Cozzi. “Delaying OpenGL Calls”. In Game Engine Gems 2, A K Peters, 2011, pp. 75–85.
BibTeX entry: @incollection{ref,
author = {Patrick Cozzi},
title = {Delaying OpenGL Calls},
booktitle = {Game Engine Gems 2},
editor = {Eric Lengyel},
publisher = {A K Peters},
year = {2011},
pages = {75--85}
}