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Hardware Skinning with Quaternions

Authors:
In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 487–495
Citation: Jim Hejl. “Hardware Skinning with Quaternions”. In Game Programming Gems 4, Charles River Media, 2004, pp. 487–495.
BibTeX entry: @incollection{ref,
author = {Jim Hejl},
title = {Hardware Skinning with Quaternions},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {487--495}
}