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Adjusting Real-Time Lighting for Shadow Volumes and Optimized Meshes

Authors:
In book:
Game Programming Gems 4
Edited by Andrew Kirmse
Charles River Media, 2004
ISBN 1-58450-205-9
Pages: 437–441
Citation: Alex Vlachos and Chris Oat. “Adjusting Real-Time Lighting for Shadow Volumes and Optimized Meshes”. In Game Programming Gems 4, Charles River Media, 2004, pp. 437–441.
BibTeX entry: @incollection{ref,
author = {Alex Vlachos and Chris Oat},
title = {Adjusting Real-Time Lighting for Shadow Volumes and Optimized Meshes},
booktitle = {Game Programming Gems 4},
editor = {Andrew Kirmse},
publisher = {Charles River Media},
year = {2004},
pages = {437--441}
}