Generating Procedural Clouds Using 3D Hardware
Authors: |
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In book: |
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Edited by Mark DeLoura Charles River Media, 2001 ISBN 1-58450-054-9 |
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Pages: |
463–473 |
Citation: |
Kim Pallister. “Generating Procedural Clouds Using 3D Hardware”. In Game Programming Gems 2, Charles River Media, 2001, pp. 463–473. |
BibTeX entry: |
@incollection{ref,
author = {Kim Pallister}, title = {Generating Procedural Clouds Using 3D Hardware}, booktitle = {Game Programming Gems 2}, editor = {Mark DeLoura}, publisher = {Charles River Media}, year = {2001}, pages = {463--473} } |
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