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Sphere Trees for Fast Visibility Culling, Ray Tracing, and Range Searching

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 384–387
Citation: John Ratcliff. “Sphere Trees for Fast Visibility Culling, Ray Tracing, and Range Searching”. In Game Programming Gems 2, Charles River Media, 2001, pp. 384–387.
BibTeX entry: @incollection{ref,
author = {John Ratcliff},
title = {Sphere Trees for Fast Visibility Culling, Ray Tracing, and Range Searching},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {384--387}
}