Sphere Trees for Fast Visibility Culling, Ray Tracing, and Range Searching
Authors: |
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In book: |
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Edited by Mark DeLoura Charles River Media, 2001 ISBN 1-58450-054-9 |
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Pages: |
384–387 |
Citation: |
John Ratcliff. “Sphere Trees for Fast Visibility Culling, Ray Tracing, and Range Searching”. In Game Programming Gems 2, Charles River Media, 2001, pp. 384–387. |
BibTeX entry: |
@incollection{ref,
author = {John Ratcliff}, title = {Sphere Trees for Fast Visibility Culling, Ray Tracing, and Range Searching}, booktitle = {Game Programming Gems 2}, editor = {Mark DeLoura}, publisher = {Charles River Media}, year = {2001}, pages = {384--387} } |
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