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Using a Neural Network in a Game: A Concrete Example

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 351–357
Citation: John Manslow. “Using a Neural Network in a Game: A Concrete Example”. In Game Programming Gems 2, Charles River Media, 2001, pp. 351–357.
BibTeX entry: @incollection{ref,
author = {John Manslow},
title = {Using a Neural Network in a Game: A Concrete Example},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {351--357}
}