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Floating-Point Tricks: Improving Performance with IEEE Floating Point

Authors:
In book:
Game Programming Gems 2
Edited by Mark DeLoura
Charles River Media, 2001
ISBN 1-58450-054-9
Pages: 167–181
Citation: Yossarian King. “Floating-Point Tricks: Improving Performance with IEEE Floating Point”. In Game Programming Gems 2, Charles River Media, 2001, pp. 167–181.
BibTeX entry: @incollection{ref,
author = {Yossarian King},
title = {Floating-Point Tricks: Improving Performance with IEEE Floating Point},
booktitle = {Game Programming Gems 2},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2001},
pages = {167--181}
}