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Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0

Authors:
In book:
GPU Pro 6
Edited by Wolfgang Engel
CRC Press, 2016
ISBN 978-1-4822-6461-6
Pages: 369–385
Citation: Daniele Di Donato. “Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0”. In GPU Pro 6, CRC Press, 2016, pp. 369–385.
BibTeX entry: @incollection{ref,
author = {Daniele Di Donato},
title = {Implementing a GPU-Only Particle-Collision System with ASTC 3D Textures and OpenGL ES 3.0},
booktitle = {GPU Pro 6},
editor = {Wolfgang Engel},
publisher = {CRC Press},
year = {2016},
pages = {369--385}
}