Realistic Volumetric Explosions in Games
Authors: |
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In book: |
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Edited by Wolfgang Engel CRC Press, 2016 ISBN 978-1-4822-6461-6 |
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Pages: |
51–62 |
Citation: |
Alex Dunn. “Realistic Volumetric Explosions in Games”. In GPU Pro 6, CRC Press, 2016, pp. 51–62. |
BibTeX entry: |
@incollection{ref,
author = {Alex Dunn}, title = {Realistic Volumetric Explosions in Games}, booktitle = {GPU Pro 6}, editor = {Wolfgang Engel}, publisher = {CRC Press}, year = {2016}, pages = {51--62} } |
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