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Realistic Volumetric Explosions in Games

Authors:
In book:
GPU Pro 6
Edited by Wolfgang Engel
CRC Press, 2016
ISBN 978-1-4822-6461-6
Pages: 51–62
Citation: Alex Dunn. “Realistic Volumetric Explosions in Games”. In GPU Pro 6, CRC Press, 2016, pp. 51–62.
BibTeX entry: @incollection{ref,
author = {Alex Dunn},
title = {Realistic Volumetric Explosions in Games},
booktitle = {GPU Pro 6},
editor = {Wolfgang Engel},
publisher = {CRC Press},
year = {2016},
pages = {51--62}
}