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Variable Precision Pixel Shading for Improved Power Efficiency

Authors:
In book:
Game Engine Gems 3
Edited by Eric Lengyel
A K Peters, 2016
ISBN 978-1-4987-5565-8
Pages: 101–109
Citation: Rahul Sathe. “Variable Precision Pixel Shading for Improved Power Efficiency”. In Game Engine Gems 3, A K Peters, 2016, pp. 101–109.
BibTeX entry: @incollection{ref,
author = {Rahul Sathe},
title = {Variable Precision Pixel Shading for Improved Power Efficiency},
booktitle = {Game Engine Gems 3},
editor = {Eric Lengyel},
publisher = {A K Peters},
year = {2016},
pages = {101--109}
}