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Improving Environment-Mapped Reflection Using Glossy Prefiltering and the Fresnel Term

Authors:
In book:
Game Programming Gems
Edited by Mark DeLoura
Charles River Media, 2000
ISBN 1-58450-049-2
Pages: 581–585
Citation: Anis Ahmad. “Improving Environment-Mapped Reflection Using Glossy Prefiltering and the Fresnel Term”. In Game Programming Gems, Charles River Media, 2000, pp. 581–585.
BibTeX entry: @incollection{ref,
author = {Anis Ahmad},
title = {Improving Environment-Mapped Reflection Using Glossy Prefiltering and the Fresnel Term},
booktitle = {Game Programming Gems},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2000},
pages = {581--585}
}