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Advanced Texturing Using Texture Coordinate Generation

Authors:
In book:
Game Programming Gems
Edited by Mark DeLoura
Charles River Media, 2000
ISBN 1-58450-049-2
Pages: 549–554
Citation: Ryan Woodland. “Advanced Texturing Using Texture Coordinate Generation”. In Game Programming Gems, Charles River Media, 2000, pp. 549–554.
BibTeX entry: @incollection{ref,
author = {Ryan Woodland},
title = {Advanced Texturing Using Texture Coordinate Generation},
booktitle = {Game Programming Gems},
editor = {Mark DeLoura},
publisher = {Charles River Media},
year = {2000},
pages = {549--554}
}