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Real-Time Generation and Rendering of 3D Planets

Authors:
In book:
Graphics Programming Methods
Edited by Jeff Lander
Charles River Media, 2003
ISBN 1-58450-299-1
Pages: 193–199
Citation: Jesse Laeuchli. “Real-Time Generation and Rendering of 3D Planets”. In Graphics Programming Methods, Charles River Media, 2003, pp. 193–199.
BibTeX entry: @incollection{ref,
author = {Jesse Laeuchli},
title = {Real-Time Generation and Rendering of 3D Planets},
booktitle = {Graphics Programming Methods},
editor = {Jeff Lander},
publisher = {Charles River Media},
year = {2003},
pages = {193--199}
}