3D Collision Detection
Authors: |
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In book: |
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Edited by Mark DeLoura Charles River Media, 2000 ISBN 1-58450-049-2 |
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Pages: |
390–402 |
Citation: |
Kevin Kaiser. “3D Collision Detection”. In Game Programming Gems, Charles River Media, 2000, pp. 390–402. |
BibTeX entry: |
@incollection{ref,
author = {Kevin Kaiser}, title = {3D Collision Detection}, booktitle = {Game Programming Gems}, editor = {Mark DeLoura}, publisher = {Charles River Media}, year = {2000}, pages = {390--402} } |
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