Graphics and Game Gems Database

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Articles by Tien-Tsin Wong

Halftoning with Selective Precipitation and Adaptive Clustering
Tien-Tsin Wong, Siu-chi Hsu
Graphics Gems V, Pages 302–313
Real-Time Relighting of Compressed Panoramas
Tien-Tsin Wong, Siu-Hang Or, Chi-Wing Fu
Graphics Programming Methods, Pages 375–388
Edge-Preserving Smoothing Filter for Particle Based Rendering
Kin-Ming Wong, Tien-Tsin Wong
Game Engine Gems 3, Pages 91–99