Graphics and Game Gems Database

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Articles by Jack Ritter

An Algorithm for Filling in 2D Wide Line Bevel Joints
Jack Ritter
Graphics Gems, Pages 107–113
An Efficient Bounding Sphere
Jack Ritter
Graphics Gems, Pages 301–303
A Simple Ray Rejection Test
Jack Ritter
Graphics Gems, Pages 385–386
A Fast Approximation to 3D Euclidean Distance
Jack Ritter
Graphics Gems, Pages 432–433
Fast 2D-3D Rotation
Jack Ritter
Graphics Gems, Pages 440–441
Fast Sign of Cross Product Calculation
Jack Ritter
Graphics Gems II, Pages 392–393