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Articles by Paul S. Heckbert

Nice Numbers for Graph Labels
Paul S. Heckbert
Graphics Gems, Pages 61–63
Generic Convex Polygon Scan Conversion and Clipping
Paul S. Heckbert
Graphics Gems, Pages 84–86
Concave Polygon Scan Conversion
Paul S. Heckbert
Graphics Gems, Pages 87–91
Digital Line Drawing
Paul S. Heckbert
Graphics Gems, Pages 99–100
What Are the Coordinates of a Pixel?
Paul S. Heckbert
Graphics Gems, Pages 246–248
Recording Animation in Binary Order for Progressive Temporal Refinement
Paul S. Heckbert
Graphics Gems, Pages 265–269
A Seed Fill Algorithm
Paul S. Heckbert
Graphics Gems, Pages 275–277
A Minimal Ray Tracer
Paul S. Heckbert
Graphics Gems IV, Pages 375–381
Bilinear Coons Patch Image Warping
Paul S. Heckbert
Graphics Gems IV, Pages 438–446