Graphics and Game Gems Database

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Articles by Kenny Erleben

Signed Distance Fields Using Single-Pass GPU Scan Conversion of Tetrahedra
Kenny Erleben, Henrik Dohlmann
GPU Gems 3, Pages 741–763
Scripted Bodies and Spline-Driven Animation
Kenny Erleben, Knud Henriksen
Graphics Programming Methods, Pages 37–50
Collision Detection of Deformable Volumetric Meshes
Kenny Erleben, Jon Sporring
Graphics Programming Methods, Pages 51–68